![]() MiG-3-34 - Ammunition capacity of the 20 mm ShVAK cannon has been changed from 200 to 400 rounds.Q-5A - 250-3 bomb has been added to the suspended weaponry.Z-19 - Set of AKD-9 ATGM has been added as a free set.S.O.4050 Vautour IIN - A bug where the Т10 151 missiles were missed in the suspended weaponry has been fixed (report).Mirage F1C, Mirage F1CT - Amount of flares has been changed from 184 to 252 (report).F-100D - Amount of the BLU-27 has been changed from 4 to 6 units.F9F-8 - Mighty Mouse missile blocks have been added to the suspended weaponry.F-86F-2, F-86F-25 - 750 pounder М117 bomb has been added to the suspended weaponry.Fokker D.XXX-3 - Amount of the ammunition for the 7.7 mm FN Browning M.30 No.3 machine guns has been changed from 500 to 300 rounds.Do-17 Z-2 - Preset with 10хSC50 + 1xSC250 has been added to the suspended weaponry.B-25J-1 - Guiding angles of the upper turret have been changed from 89 to 82 degrees.Buccaneer S.2 - 540 pounder Mk.M2 bomb has been added to the suspended weaponry.Ba.65 (K.14) L - New preset with 4x100 kg SAP 100M bombs has been added to the suspended weaponry.A2D-1 - The position of the 500 pounds AN-M64A1 bombs on the pylons has been corrected.OP 2216 Aircraft Bombs, fuzes and Associated components. 1000 pounds AN-M65A1 Fin M129 bomb - Bomb mass has been changed from 1205 to 1104 pounds. ![]() 1000 pounds AN-M65A1 bomb - Bomb mass has been changed from 1104 to 1205 pounds.23mm Type 23-2K autocannon - Speed of rounds has been changed from 705 m/sec to 720 m/sec.Falcon and AMX DCA 30 have been replaced with Gepard I.Īircraft and helicopter model, damage model, characteristic and weaponry changes Weaponry.“Helicopter PvE” (changes do not affect “EC”) The vehicles used in the missions now take into account the regular change of BR ranges simply to avoid situations where aircraft with low BR end up against next-generation anti-aircraft guns.New mission in the “Grand Canyon” location.“Enduring Confrontation” (changes do not affect “helicopter PvE”) A bug where a convoy with some units stuck in one of the squares was able to cross the front line and go deeper into enemy territory with the rest of the units has been fixed.Now the battle shouldn’t start in squares where the initial points of the player spawns exist (helicopter pads/airfields). The logic of generating a ground battle at the beginning of the mission has been fixed.A bug that might cause a ground battle to start at the edge of the map but not at the front line, resulting in troops deep at the rear of the enemy and the attack being drawn across the map has been fixed.All AI controlled air defences now use tracer ammunition.Faster anti-aircraft guns now fire shorter bursts so that the number of rounds is about equal at all ranks. The length of anti-aircraft bursts now depends on their fire rate.The distance between the conflict sides in ground battles has been reduced and standardised (there were missions with a distance between troop positions of 2-3 km).Objects (vegetation like trees and buildings etc.) that are in the battle area of ground battles will now be removed at the start of the battle so that there are no problems with units being stuck in trees and houses.Enduring Confrontation and Helicopter PvE “Enduring Confrontation” and “Helicopter PvE” (common changes for both game modes)
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